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Previously the fragmentation logic was very specific to uD3TN's forwarding approach, modifying the original bundle in the process. With BDMs supporting fragmentation we must make this more flexible. Thus, we now pass an offset and length and always create a copy of the required contents based on the original bundle. Signed-off-by: Felix Walter <felix.walter@d3tn.com>
127 lines
3.4 KiB
C
127 lines
3.4 KiB
C
// SPDX-License-Identifier: BSD-3-Clause OR Apache-2.0
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#include "bundle6/fragment.h"
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#include "ud3tn/bundle.h"
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#include "ud3tn/common.h"
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#include "ud3tn/bundle_fragmenter.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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struct bundle *bundle6_fragment_bundle(
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struct bundle *const bundle,
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uint64_t fragment_offset, uint64_t fragment_length)
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{
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// Invalid parameters
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if (fragment_offset + fragment_length > bundle->payload_block->length)
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return NULL;
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// No need for fragmentation
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else if (fragment_offset == 0 &&
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fragment_length >= bundle->payload_block->length)
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return NULL;
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// Invalid: Empty fragment
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else if (fragment_length == 0)
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return NULL;
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// Create second fragment and initialize payload
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struct bundle *fragment = bundlefragmenter_create_new_fragment(
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bundle,
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true
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);
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if (fragment == NULL)
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return NULL;
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// Replicate required extension blocks
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const uint64_t total_adu_length = (
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bundle_is_fragmented(bundle)
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? bundle->total_adu_length
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: bundle->payload_block->length
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);
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const bool is_first = (bundle->fragment_offset + fragment_offset == 0);
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const bool is_last = (
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total_adu_length ==
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bundle->fragment_offset + fragment_offset + fragment_length
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);
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bool payload_found = false;
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struct bundle_block_list *cur_block = bundle->blocks;
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struct bundle_block_list **block_entry = &fragment->blocks;
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struct bundle_block_list *const payload_blist = fragment->blocks;
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struct bundle_block_list *entry = NULL;
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ASSERT(cur_block != NULL); // There has to be at least a payload block.
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ASSERT(fragment->blocks != NULL);
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if (bundle->blocks == NULL || fragment->blocks == NULL) {
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bundle_free(fragment);
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return NULL;
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}
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while (cur_block != NULL) {
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if (cur_block->data->type == BUNDLE_BLOCK_TYPE_PAYLOAD) {
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payload_found = true; // payload will not be copied here
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entry = payload_blist;
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} else if ((is_first && !payload_found) ||
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(is_last && payload_found) ||
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bundle_block_must_be_replicated(cur_block->data)) {
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entry = bundle_block_entry_dup(cur_block);
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// Something went south, free all replicated blocks
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if (entry == NULL) {
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*block_entry = payload_blist;
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bundle_free(fragment);
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return NULL;
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}
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} else {
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cur_block = cur_block->next;
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continue;
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}
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// Insert `entry` at the end
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ASSERT(entry != NULL);
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*block_entry = entry;
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block_entry = &entry->next;
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cur_block = cur_block->next;
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}
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ASSERT(payload_found);
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ASSERT(entry != NULL);
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if (entry == NULL || !payload_found) {
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bundle_free(fragment);
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return NULL;
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}
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// `entry` is always the last item that was added to the fragment.
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entry->data->flags |= BUNDLE_V6_BLOCK_FLAG_LAST_BLOCK;
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ASSERT(entry->next == NULL);
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// Copy fragment of payload block to pre-created payload block
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fragment->payload_block->length = fragment_length;
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fragment->payload_block->data = malloc(fragment->payload_block->length);
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if (fragment->payload_block->data == NULL) {
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bundle_free(fragment);
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return NULL;
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}
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memcpy(
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fragment->payload_block->data,
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bundle->payload_block->data + fragment_offset,
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fragment->payload_block->length
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);
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if (bundle_is_fragmented(bundle)) {
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fragment->fragment_offset = (
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bundle->fragment_offset + fragment_offset
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);
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} else {
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fragment->fragment_offset = fragment_offset;
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}
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// Recalculate primary block sizes
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if (bundle_recalculate_header_length(fragment) == UD3TN_FAIL) {
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bundle_free(fragment);
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return NULL;
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}
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return fragment;
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}
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