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This adds a custom header that does explicitly not include the Unity wrappers for malloc, free, etc. by defining the guard used by that header file. This way we can remove the wrappers provided via the linker altogether. Signed-off-by: Felix Walter <felix.walter@d3tn.com>
32 lines
878 B
C
32 lines
878 B
C
// SPDX-License-Identifier: BSD-3-Clause OR Apache-2.0
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#include "testud3tn_unity.h"
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void testud3tn(void)
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{
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RUN_TEST_GROUP(simplehtab);
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RUN_TEST_GROUP(sdnv);
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RUN_TEST_GROUP(node);
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RUN_TEST_GROUP(routingTable);
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RUN_TEST_GROUP(eid);
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RUN_TEST_GROUP(crc);
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RUN_TEST_GROUP(bundle6Create);
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RUN_TEST_GROUP(bundle6ParserSerializer);
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RUN_TEST_GROUP(bundle7Parser);
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RUN_TEST_GROUP(bundle7Serializer);
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RUN_TEST_GROUP(bundle7Reports);
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RUN_TEST_GROUP(bundle7Fragmentation);
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RUN_TEST_GROUP(bundle7Create);
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RUN_TEST_GROUP(spp);
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RUN_TEST_GROUP(spp_parser);
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RUN_TEST_GROUP(spp_timecodes);
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RUN_TEST_GROUP(aap);
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RUN_TEST_GROUP(aap_parser);
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RUN_TEST_GROUP(aap_serializer);
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RUN_TEST_GROUP(bibe_header_encoder);
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RUN_TEST_GROUP(bibe_parser);
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RUN_TEST_GROUP(bibe_validation);
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RUN_TEST_GROUP(bundle);
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#ifdef PLATFORM_POSIX
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RUN_TEST_GROUP(simple_queue);
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#endif // PLATFORM_POSIX
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}
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