This adds a custom header that does explicitly not include the Unity
wrappers for malloc, free, etc. by defining the guard used by that header
file. This way we can remove the wrappers provided via the linker
altogether.
Signed-off-by: Felix Walter <felix.walter@d3tn.com>
We cannot easily support this on MacOS, but we do not use it except in
tests. Thus, remove it and make the tests only run on Linux and use
`sem_getvalue` directly.
Signed-off-by: Felix Walter <felix.walter@d3tn.com>
We have two test cases that are randomly influenced by the system they
are running on. This makes the checks in these tests more forgiving to
random variations that may occur.
Signed-off-by: Felix Walter <felix.walter@d3tn.com>
ud3tn is available under multiple licenses and we want to reflect this in
our source code. But which license information should appear first and how
can we manage this efficiently in the future? The Linux Kernel uses SPDX
expressions instead of boilerplate sections. This seems to be a great
approach, so we do the same here.
Signed-off-by: Georg Alexander Murzik <georg.murzik@d3tn.com>
This is the initial commit for uD3TN. uD3TN is a fork of uPCN v0.8.0,
which will be developed and maintained in a public Git repository.
For questions concerning the history of and code provided with uPCN,
please get in touch with us via: contact <at> d3tn <dot> com
Signed-off-by: Felix Walter <felix.walter@d3tn.com>