lnd/actor/interface.go
Olaoluwa Osuntokun b055af6420
actor: add fundamental interfaces and concrete Actor impl
In this commit, we add the actual Actor implementation. We define a
series of types and interfaces, that in concert, describe our actor. An
actor has some ID, a reference (used to send messages to it), and also a
set of defined messages that it'll accept.

An actor can be implemented using a simple function if it's stateless.
Otherwise, a struct can implement the Receive method, and handle its
internal message passing and state that way.
2026-02-06 19:26:54 -08:00

119 lines
4.9 KiB
Go

package actor
import (
"context"
"fmt"
"github.com/lightningnetwork/lnd/fn/v2"
)
// ErrActorTerminated indicates that an operation failed because the target
// actor was terminated or in the process of shutting down.
var ErrActorTerminated = fmt.Errorf("actor terminated")
// ErrEmptyActorID is returned when an actor is created with an empty ID.
var ErrEmptyActorID = fmt.Errorf("actor ID must not be empty")
// ErrNilBehavior is returned when an actor is created with a nil behavior.
var ErrNilBehavior = fmt.Errorf("actor behavior must not be nil")
// ErrDuplicateActorID is returned when attempting to register an actor with an
// ID that is already in use within the actor system.
var ErrDuplicateActorID = fmt.Errorf("actor ID already registered")
// BaseMessage is a helper struct that can be embedded in message types defined
// outside the actor package to satisfy the Message interface's unexported
// messageMarker method.
type BaseMessage struct{}
// messageMarker implements the unexported method for the Message interface,
// allowing types that embed BaseMessage to satisfy the Message interface.
func (BaseMessage) messageMarker() {}
// Message is a sealed interface for actor messages. Actors will receive
// messages conforming to this interface. The interface is "sealed" by the
// unexported messageMarker method, meaning only types that can satisfy it
// (e.g., by embedding BaseMessage or being in the same package) can be
// Messages.
type Message interface {
// messageMarker is a private method that makes this a sealed interface
// (see BaseMessage for embedding).
messageMarker()
// MessageType returns the type name of the message for
// routing/filtering.
MessageType() string
}
// Future represents the result of an asynchronous computation. It allows
// consumers to wait for the result (Await), apply transformations upon
// completion (ThenApply), or register a callback to be executed when the
// result is available (OnComplete).
type Future[T any] interface {
// Await blocks until the result is available or the context is
// cancelled, then returns it.
Await(ctx context.Context) fn.Result[T]
// ThenApply registers a function to transform the result of a future.
// The original future is not modified, a new instance of the future is
// returned. If the passed context is cancelled while waiting for the
// original future to complete, the new future will complete with the
// context's error.
ThenApply(ctx context.Context, fn func(T) T) Future[T]
// OnComplete registers a function to be called when the result of the
// future is ready. If the passed context is cancelled before the future
// completes, the callback function will be invoked with the context's
// error.
OnComplete(ctx context.Context, fn func(fn.Result[T]))
}
// Promise is an interface that allows for the completion of an associated
// Future. It provides a way to set the result of an asynchronous operation.
// The producer of an asynchronous result uses a Promise to set the outcome,
// while consumers use the associated Future to retrieve it.
type Promise[T any] interface {
// Future returns the Future interface associated with this Promise.
// Consumers can use this to Await the result or register callbacks.
Future() Future[T]
// Complete attempts to set the result of the future. It returns true if
// this call successfully set the result (i.e., it was the first to
// complete it), and false if the future had already been completed.
Complete(result fn.Result[T]) bool
}
// TellOnlyRef is a reference to an actor that only supports "tell" operations.
// This is useful for scenarios where only fire-and-forget message passing is
// needed, or to restrict capabilities.
type TellOnlyRef[M Message] interface {
// Tell sends a message without waiting for a response. If the
// context is cancelled before the message can be sent to the actor's
// mailbox, the message may be dropped.
Tell(ctx context.Context, msg M)
// ID returns the unique identifier for this actor.
ID() string
}
// ActorRef is a reference to an actor that supports both "tell" and "ask"
// operations. It embeds TellOnlyRef and adds the Ask method for
// request-response interactions.
type ActorRef[M Message, R any] interface {
TellOnlyRef[M]
// Ask sends a message and returns a Future for the response.
// The Future will be completed with the actor's reply or an error
// if the operation fails (e.g., context cancellation before send).
Ask(ctx context.Context, msg M) Future[R]
}
// ActorBehavior defines the logic for how an actor processes incoming messages.
// It is a strategy interface that encapsulates the actor's reaction to
// messages.
type ActorBehavior[M Message, R any] interface {
// Receive processes a message and returns a Result. The provided
// context is the actor's internal context, which can be used to
// detect actor shutdown requests.
Receive(actorCtx context.Context, msg M) fn.Result[R]
}