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In this commit, we add the actual Actor implementation. We define a series of types and interfaces, that in concert, describe our actor. An actor has some ID, a reference (used to send messages to it), and also a set of defined messages that it'll accept. An actor can be implemented using a simple function if it's stateless. Otherwise, a struct can implement the Receive method, and handle its internal message passing and state that way.
45 lines
1.2 KiB
Go
45 lines
1.2 KiB
Go
package actor
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import (
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"context"
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"github.com/lightningnetwork/lnd/fn/v2"
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)
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// ActorFunc is a function type that represents an actor which functions purely
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// based on a simple function processor.
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type ActorFunc[M Message, R any] func(context.Context, M) fn.Result[R]
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// FunctionBehavior adapts a function to the ActorBehavior interface.
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type FunctionBehavior[M Message, R any] struct {
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fn ActorFunc[M, R]
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}
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// NewFunctionBehavior creates a behavior from a function.
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func NewFunctionBehavior[M Message, R any](
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fn ActorFunc[M, R]) *FunctionBehavior[M, R] {
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return &FunctionBehavior[M, R]{fn: fn}
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}
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// Receive implements ActorBehavior interface for the function.
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//
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// TODO(roasbeef): just base it off the function direct instead?
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func (b *FunctionBehavior[M, R]) Receive(ctx context.Context,
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msg M) fn.Result[R] {
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return b.fn(ctx, msg)
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}
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// FunctionBehaviorFromSimple adapts a simpler function to the ActorBehavior
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// interface.
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func FunctionBehaviorFromSimple[M Message, R any](
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sFunc func(M) (R, error)) *FunctionBehavior[M, R] {
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return NewFunctionBehavior(
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func(ctx context.Context, msg M) fn.Result[R] {
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val, err := sFunc(msg)
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return fn.NewResult(val, err)
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},
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)
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}
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