googleapis/google/cloud/vision/v1/geometry.proto
Google APIs 35af68f36a chore: update copyright year for auto-generated protos
PiperOrigin-RevId: 731706440
2025-02-27 06:41:57 -08:00

68 lines
1.9 KiB
Protocol Buffer

// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package google.cloud.vision.v1;
option cc_enable_arenas = true;
option go_package = "cloud.google.com/go/vision/v2/apiv1/visionpb;visionpb";
option java_multiple_files = true;
option java_outer_classname = "GeometryProto";
option java_package = "com.google.cloud.vision.v1";
option objc_class_prefix = "GCVN";
// A vertex represents a 2D point in the image.
// NOTE: the vertex coordinates are in the same scale as the original image.
message Vertex {
// X coordinate.
int32 x = 1;
// Y coordinate.
int32 y = 2;
}
// A vertex represents a 2D point in the image.
// NOTE: the normalized vertex coordinates are relative to the original image
// and range from 0 to 1.
message NormalizedVertex {
// X coordinate.
float x = 1;
// Y coordinate.
float y = 2;
}
// A bounding polygon for the detected image annotation.
message BoundingPoly {
// The bounding polygon vertices.
repeated Vertex vertices = 1;
// The bounding polygon normalized vertices.
repeated NormalizedVertex normalized_vertices = 2;
}
// A 3D position in the image, used primarily for Face detection landmarks.
// A valid Position must have both x and y coordinates.
// The position coordinates are in the same scale as the original image.
message Position {
// X coordinate.
float x = 1;
// Y coordinate.
float y = 2;
// Z coordinate (or depth).
float z = 3;
}