mirror of
https://github.com/googleapis/googleapis.git
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184 lines
6.3 KiB
Protocol Buffer
184 lines
6.3 KiB
Protocol Buffer
// Copyright 2025 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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syntax = "proto3";
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package google.cloud.stream.logging.v1;
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import "google/protobuf/timestamp.proto";
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option go_package = "cloud.google.com/go/stream/logging/apiv1/loggingpb;loggingpb";
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option java_multiple_files = true;
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option java_outer_classname = "LoggingProto";
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option java_package = "com.google.cloud.stream.logging.v1";
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// OperationEventLog contains the time series data of the operations on the
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// stream resources. Internally, these logs represent events happening in
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// the control plane as result of API invocations against the stream resource
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// entities.
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message OperationEventLog {
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// Enum for type of event being logged.
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OperationEventType event_type = 1;
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// Timestamp when the event occurred.
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google.protobuf.Timestamp event_time = 2;
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// Operation resource identifier.
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string operation = 3;
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// Artifact created as a result of the operation.
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repeated OperationArtifact operation_artifacts = 4;
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}
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// OperationArtifact contains the information about the artifact created as
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// result of the operation.
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message OperationArtifact {
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// Type of the artifact.
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string artifact_type = 1;
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// Location of the artifact.
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string artifact_uri = 2;
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}
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// SessionEventLog contains the time series data regarding the streaming session
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// to serve the end consumer. Internally, these logs represent events in the
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// data plane streamer instance as a result of end consumer interacting with the
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// stream resources.
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message SessionEventLog {
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// Enum for type of event being logged.
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SessionEventType event_type = 1;
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// Timestamp when the event occurred.
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google.protobuf.Timestamp event_time = 2;
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// Session identifier generated from the server.
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string session_id = 3;
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}
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// OperationEventType is the enum value for the state of operation.
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enum OperationEventType {
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// Unspecified operation event type.
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OPERATION_EVENT_TYPE_UNSPECIFIED = 0;
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// Operation for create stream content started.
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OPERATION_EVENT_CREATE_CONTENT_STARTED = 1;
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// Operation for create stream content ended.
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OPERATION_EVENT_CREATE_CONTENT_ENDED = 2;
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// Operation for build stream content started.
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OPERATION_EVENT_BUILD_CONTENT_STARTED = 3;
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// Operation for build stream content ended.
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OPERATION_EVENT_BUILD_CONTENT_ENDED = 4;
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// Operation for update stream content started.
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OPERATION_EVENT_UPDATE_CONTENT_STARTED = 5;
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// Operation for update stream content ended.
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OPERATION_EVENT_UPDATE_CONTENT_ENDED = 6;
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// Operation for delete stream content started.
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OPERATION_EVENT_DELETE_CONTENT_STARTED = 7;
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// Operation for delete stream content ended.
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OPERATION_EVENT_DELETE_CONTENT_ENDED = 8;
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// Operation for create stream instance started.
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OPERATION_EVENT_CREATE_INSTANCE_STARTED = 9;
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// Operation for create stream instance ended.
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OPERATION_EVENT_CREATE_INSTANCE_ENDED = 10;
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// Operation for update stream instance started.
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OPERATION_EVENT_UPDATE_INSTANCE_STARTED = 11;
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// Operation for update stream instance ended.
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OPERATION_EVENT_UPDATE_INSTANCE_ENDED = 12;
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// Operation for delete stream instance started.
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OPERATION_EVENT_DELETE_INSTANCE_STARTED = 13;
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// Operation for delete stream instance ended.
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OPERATION_EVENT_DELETE_INSTANCE_ENDED = 14;
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}
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// SessionEventType is the enum value for the state of session.
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enum SessionEventType {
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// Unspecified session event type.
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SESSION_EVENT_TYPE_UNSPECIFIED = 0;
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// Session in streamer shutting down state.
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SESSION_EVENT_SERVER_STREAMER_SHUTTING_DOWN = 1;
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// Session in streamer ready state.
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SESSION_EVENT_SERVER_STREAMER_READY = 2;
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// Session in streamer binary started state.
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SESSION_EVENT_SERVER_STREAMER_BINARY_STARTED = 3;
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// Session in streamer read pod image names state.
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SESSION_EVENT_SERVER_STREAMER_READ_POD_IMAGE_NAMES = 4;
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// Session in streamer connected to game state.
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SESSION_EVENT_SERVER_STREAMER_CONNECTED_TO_GAME = 5;
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// Session in streamer connected to client state.
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SESSION_EVENT_SERVER_STREAMER_CONNECTED_TO_CLIENT = 6;
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// Session in streamer disconnected from client state.
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SESSION_EVENT_SERVER_STREAMER_DISCONNECTED_FROM_CLIENT = 7;
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// Session in streamer received create session request state.
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SESSION_EVENT_SERVER_STREAMER_RECEIVED_CREATE_SESSION_REQUEST = 8;
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// Session in streamer game message to stream closed state.
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SESSION_EVENT_SERVER_STREAMER_GAME_MESSAGE_STREAM_CLOSED = 9;
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// Session in streamer game frame stream closed state.
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SESSION_EVENT_SERVER_STREAMER_GAME_FRAME_STREAM_CLOSED = 10;
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// Session in streamer game message stream error state.
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SESSION_EVENT_SERVER_STREAMER_GAME_MESSAGE_STREAM_ERROR = 11;
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// Session in streamer game audio stream error state.
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SESSION_EVENT_SERVER_STREAMER_GAME_AUDIO_STREAM_ERROR = 12;
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// Session in streamer game audio stream closed state.
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SESSION_EVENT_SERVER_STREAMER_GAME_AUDIO_STREAM_CLOSED = 13;
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// Session in streamer game frame stream error state.
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SESSION_EVENT_SERVER_STREAMER_GAME_FRAME_STREAM_ERROR = 14;
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// Session in game disconnecting after paused too long state.
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SESSION_EVENT_SERVER_GAME_DISCONNECTING_AFTER_PAUSED_TOO_LONG = 15;
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// Session in streamer received experiment configuration state.
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SESSION_EVENT_SERVER_STREAMER_RECEIVED_EXPERIMENT_CONFIGURATION = 16;
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// Session in game connected to logging service state.
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SESSION_EVENT_SERVER_GAME_CONNECTED_TO_LOGGING_SERVICE = 17;
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// Session in streamer determined session options state.
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SESSION_EVENT_SERVER_STREAMER_DETERMINED_SESSION_OPTIONS = 18;
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// Session in streamer killed in middle of session state.
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SESSION_EVENT_SERVER_STREAMER_KILLED_IN_MIDDLE_OF_SESSION = 19;
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// Session in game updated frame pipeline state.
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SESSION_EVENT_SERVER_GAME_UPDATED_FRAME_PIPELINE = 20;
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// Session in server error state.
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SESSION_EVENT_SERVER_ERROR = 21;
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}
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