elements/src/assetsdir.h

65 lines
1.7 KiB
C++

#ifndef BITCOIN_ASSETSDIR_H
#define BITCOIN_ASSETSDIR_H
#include <asset.h>
#include <map>
class AssetMetadata
{
std::string label;
public:
AssetMetadata() : label() {};
AssetMetadata(std::string _label) : label(_label) {};
const std::string& GetLabel() const
{
return label;
}
};
class CAssetsDir
{
std::map<CAsset, AssetMetadata> mapAssetMetadata;
std::map<std::string, CAsset> mapAssets;
void Set(const CAsset& asset, const AssetMetadata& metadata);
void SetHex(const std::string& assetHex, const std::string& label);
public:
void InitFromStrings(const std::vector<std::string>& assetsToInit, const std::string& pegged_asset_name);
/**
* @param label A label string
* @return asset id corresponding to the asset label
*/
CAsset GetAsset(const std::string& label) const;
AssetMetadata GetMetadata(const CAsset& asset) const;
/** @return the label associated to the asset id */
std::string GetLabel(const CAsset& asset) const;
/** @return the label associated to the asset id, or some other identifier */
std::string GetIdentifier(const CAsset& asset) const;
std::vector<CAsset> GetKnownAssets() const;
};
/**
* Returns asset id corresponding to the given asset expression, which is either an asset label or a hex value.
* @param strasset A label string or a hex value corresponding to an asset
* @return The asset ID for the given expression
*/
CAsset GetAssetFromString(const std::string& strasset);
// GLOBAL:
class CAssetsDir;
extern const CAssetsDir& gAssetsDir;
void InitGlobalAssetDir(const std::vector<std::string>& assetsToInit, const std::string& pegged_asset_name);
// Used in testing
void ClearGlobalAssetDir(void);
#endif // BITCOIN_ASSETSDIR_H