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Move blockstorage-related unload to BlockManager::Unload
This is a refactor and safe to do because: * UnloadBlockIndex calls ChainstateManager::Unload, which calls BlockManager::Unload * Only unit tests call Unload directly
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2 changed files with 5 additions and 4 deletions
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@ -3980,10 +3980,6 @@ void UnloadBlockIndex(CTxMemPool* mempool, ChainstateManager& chainman)
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chainman.Unload();
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pindexBestHeader = nullptr;
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if (mempool) mempool->clear();
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vinfoBlockFile.clear();
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nLastBlockFile = 0;
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setDirtyBlockIndex.clear();
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setDirtyFileInfo.clear();
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g_versionbitscache.Clear();
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for (int b = 0; b < VERSIONBITS_NUM_BITS; b++) {
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warningcache[b].clear();
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