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random: move rand256() and randbytes() to .h file
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2 changed files with 12 additions and 19 deletions
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@ -659,23 +659,6 @@ void FastRandomContext::RandomSeed()
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requires_seed = false;
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}
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uint256 FastRandomContext::rand256() noexcept
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{
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uint256 ret;
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fillrand(MakeWritableByteSpan(ret));
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return ret;
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}
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template <typename B>
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std::vector<B> FastRandomContext::randbytes(size_t len)
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{
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std::vector<B> ret(len);
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fillrand(MakeWritableByteSpan(ret));
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return ret;
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}
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template std::vector<unsigned char> FastRandomContext::randbytes(size_t);
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template std::vector<std::byte> FastRandomContext::randbytes(size_t);
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void FastRandomContext::fillrand(Span<std::byte> output)
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{
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if (requires_seed) RandomSeed();
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