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Use HandleError() consistently to handle leveldb errors
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2 changed files with 4 additions and 7 deletions
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@ -777,6 +777,7 @@ bool AppInit2(boost::thread_group& threadGroup)
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break;
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}
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} catch(std::exception &e) {
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if (fDebug) printf("%s\n", e.what());
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strLoadError = _("Error opening block database");
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break;
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}
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