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[build]: use #if HAVE_SYSTEM instead of defined(HAVE_SYSTEM)
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6 changed files with 9 additions and 9 deletions
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@ -57,7 +57,7 @@ void WalletInit::AddWalletOptions() const
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gArgs.AddArg("-wallet=<path>", "Specify wallet database path. Can be specified multiple times to load multiple wallets. Path is interpreted relative to <walletdir> if it is not absolute, and will be created if it does not exist (as a directory containing a wallet.dat file and log files). For backwards compatibility this will also accept names of existing data files in <walletdir>.)", false, OptionsCategory::WALLET);
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gArgs.AddArg("-walletbroadcast", strprintf("Make the wallet broadcast transactions (default: %u)", DEFAULT_WALLETBROADCAST), false, OptionsCategory::WALLET);
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gArgs.AddArg("-walletdir=<dir>", "Specify directory to hold wallets (default: <datadir>/wallets if it exists, otherwise <datadir>)", false, OptionsCategory::WALLET);
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#if defined(HAVE_SYSTEM)
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#if HAVE_SYSTEM
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gArgs.AddArg("-walletnotify=<cmd>", "Execute command when a wallet transaction changes (%s in cmd is replaced by TxID)", false, OptionsCategory::WALLET);
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#endif
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gArgs.AddArg("-walletrbf", strprintf("Send transactions with full-RBF opt-in enabled (RPC only, default: %u)", DEFAULT_WALLET_RBF), false, OptionsCategory::WALLET);
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