[build]: use #if HAVE_SYSTEM instead of defined(HAVE_SYSTEM)

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Sjors Provoost 2019-07-05 18:30:15 +02:00
parent 8c69fae944
commit 976b034b13
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6 changed files with 9 additions and 9 deletions

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@ -1114,7 +1114,7 @@ fs::path GetSpecialFolderPath(int nFolder, bool fCreate)
}
#endif
#if defined(HAVE_SYSTEM)
#if HAVE_SYSTEM
void runCommand(const std::string& strCommand)
{
if (strCommand.empty()) return;