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[build]: use #if HAVE_SYSTEM instead of defined(HAVE_SYSTEM)
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6 changed files with 9 additions and 9 deletions
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@ -1114,7 +1114,7 @@ fs::path GetSpecialFolderPath(int nFolder, bool fCreate)
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}
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#endif
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#if defined(HAVE_SYSTEM)
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#if HAVE_SYSTEM
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void runCommand(const std::string& strCommand)
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{
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if (strCommand.empty()) return;
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