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Add prototype for EvalScript() to script.h
This is needed for the script unit tests.
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@ -691,6 +691,7 @@ public:
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bool EvalScript(std::vector<std::vector<unsigned char> >& stack, const CScript& script, const CTransaction& txTo, unsigned int nIn, int nHashType);
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bool IsStandard(const CScript& scriptPubKey);
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bool IsMine(const CKeyStore& keystore, const CScript& scriptPubKey);
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