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refactor: define a UINT256_ONE global constant
Instead of having a uint256 representations of one scattered throughout where it is used, define it globally in uint256.h
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5 changed files with 11 additions and 7 deletions
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@ -1281,13 +1281,11 @@ uint256 SignatureHash(const CScript& scriptCode, const T& txTo, unsigned int nIn
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return ss.GetHash();
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}
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static const uint256 one(uint256S("0000000000000000000000000000000000000000000000000000000000000001"));
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// Check for invalid use of SIGHASH_SINGLE
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if ((nHashType & 0x1f) == SIGHASH_SINGLE) {
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if (nIn >= txTo.vout.size()) {
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// nOut out of range
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return one;
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return UINT256_ONE();
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}
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}
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