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refactor: Pass SynchronizationState enum to GUI
Co-authored-by: Russell Yanofsky <russ@yanofsky.org>
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8 changed files with 35 additions and 16 deletions
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@ -49,8 +49,8 @@ void CClientUIInterface::NotifyNumConnectionsChanged(int newNumConnections) { re
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void CClientUIInterface::NotifyNetworkActiveChanged(bool networkActive) { return g_ui_signals.NotifyNetworkActiveChanged(networkActive); }
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void CClientUIInterface::NotifyAlertChanged() { return g_ui_signals.NotifyAlertChanged(); }
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void CClientUIInterface::ShowProgress(const std::string& title, int nProgress, bool resume_possible) { return g_ui_signals.ShowProgress(title, nProgress, resume_possible); }
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void CClientUIInterface::NotifyBlockTip(bool b, const CBlockIndex* i) { return g_ui_signals.NotifyBlockTip(b, i); }
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void CClientUIInterface::NotifyHeaderTip(bool b, const CBlockIndex* i) { return g_ui_signals.NotifyHeaderTip(b, i); }
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void CClientUIInterface::NotifyBlockTip(SynchronizationState s, const CBlockIndex* i) { return g_ui_signals.NotifyBlockTip(s, i); }
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void CClientUIInterface::NotifyHeaderTip(SynchronizationState s, const CBlockIndex* i) { return g_ui_signals.NotifyHeaderTip(s, i); }
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void CClientUIInterface::BannedListChanged() { return g_ui_signals.BannedListChanged(); }
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bool InitError(const bilingual_str& str)
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