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interfaces: Change getUnspentOutput return type to avoid multiprocess segfault
Coin serialize method segfaults if IsSpent condition is true. This caused multiprocess code to segfault when serializing the Coin& output argument to of the Node::getUnspentOutput method if the coin was not found. Segfault could be triggered by double clicking and viewing transaction details in the GUI transaction list. Fix this by replacing Coin& output argument with optional<Coin> return value to avoid trying to serializing spent coins.
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3 changed files with 8 additions and 8 deletions
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@ -328,10 +328,12 @@ public:
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std::vector<std::string> listRpcCommands() override { return ::tableRPC.listCommands(); }
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void rpcSetTimerInterfaceIfUnset(RPCTimerInterface* iface) override { RPCSetTimerInterfaceIfUnset(iface); }
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void rpcUnsetTimerInterface(RPCTimerInterface* iface) override { RPCUnsetTimerInterface(iface); }
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bool getUnspentOutput(const COutPoint& output, Coin& coin) override
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std::optional<Coin> getUnspentOutput(const COutPoint& output) override
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{
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LOCK(::cs_main);
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return chainman().ActiveChainstate().CoinsTip().GetCoin(output, coin);
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Coin coin;
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if (chainman().ActiveChainstate().CoinsTip().GetCoin(output, coin)) return coin;
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return {};
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}
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TransactionError broadcastTransaction(CTransactionRef tx, CAmount max_tx_fee, std::string& err_string) override
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{
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