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kernel: Move block tree db open to BlockManager constructor
Make the block db open RAII style by calling it in the BlockManager constructor. Before this change the block tree db was needlessly re-opened during startup when loading a completed snapshot. Improve this by letting the block manager open it on construction. This also simplifies the test code a bit. The change was initially motivated to make it easier for users of the kernel library to instantiate a BlockManager that may be used to read data from disk without loading the block index into a cache.
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5 changed files with 23 additions and 28 deletions
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@ -36,6 +36,7 @@
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#include <util/translation.h>
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#include <validation.h>
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#include <cstddef>
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#include <map>
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#include <ranges>
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#include <unordered_map>
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@ -1183,7 +1184,19 @@ BlockManager::BlockManager(const util::SignalInterrupt& interrupt, Options opts)
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m_opts{std::move(opts)},
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m_block_file_seq{FlatFileSeq{m_opts.blocks_dir, "blk", m_opts.fast_prune ? 0x4000 /* 16kB */ : BLOCKFILE_CHUNK_SIZE}},
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m_undo_file_seq{FlatFileSeq{m_opts.blocks_dir, "rev", UNDOFILE_CHUNK_SIZE}},
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m_interrupt{interrupt} {}
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m_interrupt{interrupt}
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{
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m_block_tree_db = std::make_unique<BlockTreeDB>(m_opts.block_tree_db_params);
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if (m_opts.block_tree_db_params.wipe_data) {
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m_block_tree_db->WriteReindexing(true);
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m_blockfiles_indexed = false;
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// If we're reindexing in prune mode, wipe away unusable block files and all undo data files
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if (m_prune_mode) {
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CleanupBlockRevFiles();
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}
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}
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}
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class ImportingNow
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{
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