Fulcrum/AbstractConnection.h
Calin Culianu 752818171e
Added per-IP connection limits plus various other nits and tweaks
Per-IP connection limit defaults to 12, but is configurable from the
config file.

Also added exlusion sets for subnets for this (and any future per-IP
limits).

By default localhost-originating connections are excluded.

Also in this commit:

- Replaced some usages of QMap with QHash for data items where order is
not important -- QHash is faster.
- Made the global 'id' type from IdMixin be IdMixin::Id (type alias for
quint4).  This way code using this data item is cleared/easier to read
and more explicit in what it's doing.
2020-01-06 01:26:50 +02:00

122 lines
6 KiB
C++

//
// Fulcrum - A fast & nimble SPV Server for Bitcoin Cash
// Copyright (C) 2019-2020 Calin A. Culianu <calin.culianu@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program (see LICENSE.txt). If not, see
// <https://www.gnu.org/licenses/>.
//
#pragma once
#include "Common.h"
#include "Mixins.h"
#include <QVariantMap>
#include <QObject>
#include <QTcpSocket>
#include <atomic>
class QTimer;
class AbstractConnection : public QObject, public IdMixin, public TimersByNameMixin, public StatsMixin
{
Q_OBJECT
public:
static constexpr qint64 DEFAULT_MAX_BUFFER = 64*1024*1024; ///< 64MB, may change default in derived classes by setting maxBuffer in c'tor TODO: tune this.
explicit AbstractConnection(IdMixin::Id id, QObject *parent = nullptr, qint64 maxBuffer = DEFAULT_MAX_BUFFER);
const qint64 MAX_BUFFER;
/// true if we are connected
virtual bool isGood() const;
/// true if we are connected but haven't received any response in some time
virtual bool isStale() const;
/// true if we got a malformed reply from the server
virtual bool isBad() const { return status == Bad; }
// The below 4 can only be called from the same thread that this instance lives in.
// They will only return valid results if this->thread() == QThread::currentThread(), and if socket != nullptr.
// Otherwise, default-constructed values are returned.
QHostAddress localAddress() const;
quint16 localPort() const;
QHostAddress peerAddress() const;
quint16 peerPort() const;
/// Returns true if the connection is via SSL. The default implementation of this function attempts to dynamic_cast
/// `socket` to QSslSocket, and if it succeeds, assumes the connection is SSL and returns true. False is returned
/// if the dynamic_cast fails. This will always return false if called from a thread other than the one in which
/// this instance lives.
virtual bool isSsl() const;
signals:
void lostConnection(AbstractConnection *);
/// call (emit) this to send data to the other end. connected to do_write() when socket is in the connected state.
/// This is a low-level function subclasses should create their own high-level protocol-level signals / methods;
void send(QByteArray);
protected:
/// this should be called only from this object's thread. Outside code should use statsSafe() (inherited from StatsMixin)
Stats stats() const override; // (override from StatsMixin)
virtual void on_readyRead() = 0; /**< Implement in subclasses -- required to read data */
enum Status {
NotConnected = 0,
Connecting,
Connected,
Bad
};
void socketConnectSignals(); ///< call this from derived classes to connect socket error and stateChanged to this
std::atomic<Status> status = NotConnected;
/// timestamp in ms from Util::getTime() when the server was last good
/// (last communicated a sensible message, pinged, etc)
std::atomic<qint64> connectedTS = 0LL, ///< timestamp in ms when this connection called on_connected()
lastGood = 0LL; ///< update this in derived classes. Represents the "last good" communication
std::atomic<qint64> nSent = 0ULL, ///< this get updated in this class in do_write()
nReceived = 0ULL; ///< update this in derived classes in your on_readyRead()
std::atomic<int> nDisconnects = 0, nSocketErrors = 0;
static constexpr int default_pingtime_ms = 60*1000; ///< this is the period of the pingTimer which calls do_ping() every minute.
static constexpr qint64 default_stale_threshold = 2*60*1000; /// connection considered stale if no activity for 2 mins
int pingtime_ms = default_pingtime_ms;
qint64 stale_threshold = default_stale_threshold;
QTcpSocket *socket = nullptr; ///< this should only ever be touched in our thread (also: socket should live in same thread as this instance)
QByteArray writeBackLog = ""; ///< if this grows beyond a certain size, we should kill the connection
QString lastSocketError; ///< the last socket error seen.
QList<QMetaObject::Connection> connectedConns; /// signal/slot connections for the connected state. this gets populated when the socket connects in on_connected. signal connections will be disconnected on socket disconnect.
virtual QString prettyName(bool dontTouchSocket=false, bool showId=true) const; ///< called only from our thread otherwise it may crash because it touches 'socket'
virtual void do_ping(); /**< Reimplement in subclasses to send a ping. Default impl. does nothing. */
virtual void on_connected(); ///< overrides should call this base implementation and chain to it. It is required to chain as this method does important setup.
virtual void on_disconnected(); ///< overrides can chain to this as well
bool do_write(const QByteArray & = "");
/// does a socket->abort, sets status. Chain to this if you want on override. Named this way so as not to clash with QObject::disconnect
virtual void do_disconnect(bool graceful = false);
static constexpr auto pingTimer = "+Ping Timer"; ///< this is the internal pingTimer which calls do_ping() periodically.
private slots:
void on_bytesWritten();
void on_error(QAbstractSocket::SocketError);
void on_socketState(QAbstractSocket::SocketState);
void slot_on_readyRead(); ///< calls virtual method on_readyRead for us -- I was paranoid about Qt signal/slot binding semantics and prefer to call from within a function explicitly, hence this redundant method.
};